Week 9 - Caio Farias
Hey folks, how are you?
This week was very funny because we were making our low-fidelity prototype in a digital version.
We, as you all already know, are going to make a 3D game on Unity and we have separated some main tasks to be implemented in this delivery: City building; Gathering items and Combat.
In my case, I got the combat mode. Essentially what was implemented for this mode included the player's interaction with enemies (thanks to Diogo Barata who started implementing this function); the player can attack the enemy; once the player attacks the enemy, the HP decreases and, if it reaches 0, the enemy's instance disappears from the game; the enemy can only chase the player when it exceeds its radius of play; In the case of the player, he can only attack the enemy when he exceeds its playing radius; Finally, an HP bar was also implemented that is directly related to the enemy's health points and a camera that is always focused on the enemy's HP bar;
This is a little sample of our game in the combat mode:
You can also test our prototype HERE and give us some feedback ;)
I hope you guys enjoyed, thank you!
Regards,
Caio.
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Town Warrior
More posts
- Week 13 - Caio FariasJun 04, 2021
- Week 13 - Diogo BarataJun 04, 2021
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- Week 12 - Caio FariasMay 28, 2021
- Week 12 - Diogo BarataMay 27, 2021
- Week 12 - Daniel LopesMay 27, 2021
- Week 11 - Daniel LopesMay 21, 2021
- Week 11 - Caio FariasMay 21, 2021
- Week 11 - Diogo BarataMay 21, 2021
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